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Interestingly, those two consoles had dedicated hardware decoders. It doesn't make any sense to have uncompressed audio for them.
by ratww 6y ago
Interestingly, those two consoles had dedicated hardware decoders. It doesn't make any sense to have uncompressed audio for them.
- gruez 6y agoIf it's any similar to the hardware decoders on iPhones, they're probably limited to n streams. That might be good for playing some background music or ambient sounds, but it gets tricky really quickly when you have multiple sounds playing at once.
- ratww 6y agoNot really: The Xbox has 320 independent decompression channels according to its marketing material, which is kinda powerful. The PS3 had similar tech in its Motion Decoder, but they didn't disclose how powerful it was. And even if it had just a single decoder, there's always the possibility to pre-decode audio. Or just decode the music/film.