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I wonder why some companies do not publicly post their price of the product? Or at least a price range? What's the harm in that?
by iamcreasy 6y ago
I wonder why some companies do not publicly post their price of the product? Or at least a price range? What's the harm in that?
- selectodude 6y agoBecause pricing on stuff like that is negotiable and they don't want people to have a starting point.
- iamcreasy 6y agoI see. Thank you.
- garaetjjte 6y agoOr less favorable take from Joel Spolsky: "Bad Idea #2: How Much Money Do You Have? Pricing." https://www.joelonsoftware.com/2004/12/15/camels-and-rubber-duckies/ https://www.joelonsoftware.com/2004/12/15/camels-and-rubber-... I too find those companies weird. They seem to have nice product, website boasts how nice it is, but: no publicly available documentation, evaluation SDK, no pricing, only thing that's there is sales@ address. And while their product might be good it isn't really unique. Why I would jump hoops to use it while I can likely implement video playback from libavcodec and generic compression with zstd or LZ4 faster than their sales people will reply?
- deleted 6y ago[deleted]
- iamcreasy 6y agoThat was a great read. Thanks for posting.
- tom_ 6y agoIf nothing else, libavcodec is LGPL.
- garaetjjte 6y agoWell yes, you have a point there when developing for consoles.
- JabavuAdams 6y agoYou're making a lot of assumptions. You can probably get a free trial just by emailing them, and you will be in direct contact with the dev who actually wrote the tool. A number of their devs have/had blogs where they were constantly talking about the development of the products etc. First of all these guys are superstars in the games industry, so everybody knows about them, and secondly they are super approachable and responsive.