3 ms·
I can't go into more detail because these platforms do not have any public documentation, but this is not true, you cannot use NVDEC. And it doesn't cover audio
by Jasper_ 6y ago
I can't go into more detail because these platforms do not have any public documentation, but this is not true, you cannot use NVDEC. And it doesn't cover audio or synchronization.
- zamadatix 6y agoWithout referencing non-public documentation https://yuzu-emu.org/entry/yuzu-nvdec-emulation/ https://yuzu-emu.org/entry/yuzu-nvdec-emulation/ "The Switch uses NVDEC along with VIC (Video Image Composer) in the GPU for video decoding. Games are exposed to higher level APIs by Nintendo which abstract the configuration of these modules." If you're using a custom engine which does not want to use these APIs you're of course free to do it yourself (and deal with how you're going to syncronize it and the higher resource utilization) but most major titles use the built in hardware decoder provided via the API.
- fomine3 6y agoJust curious, is there any reason MS/SIE console (AMD custom SoC) won't implement hardware RAD decoder? From what I read from this submission, their codec is good and used everywhere so it looks like it's better to have HW decoder.