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I've always wanted to program something like this. What are good references to simulation programming to handle this kind of use case?
by dogline 6y ago
I've always wanted to program something like this. What are good references to simulation programming to handle this kind of use case?
- bob1029 6y agoIf you want to build a large scale, real-time simulation with many participants, you might want to check out some paradigms being used in the game development arena. Particularly concepts like Unity's DOTS/ECS approach. Ultimately, the task is producing a good model of your domain and then organizing the data in such a way that you can quickly mutate a very large number of instances with each tick (if you are seeking real-time). If you are not seeking real-time, you could probably do whatever the hell you want.
- billfruit 6y agoI was also looking to learn more about this. Discrete Event Simulation books may be of some help.