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I'm just trying to figure out how the "solve a problem" principle should be interpreted when evaluating an unrealized idea. It doesn't mean "solve a known prob
by extension 15y ago
I'm just trying to figure out how the "solve a problem" principle should be interpreted when evaluating an unrealized idea.
It doesn't mean "solve a known problem" because people aren't aware of their problems and are notoriously bad at predicting whether they will like new things.
And the "problem" doesn't have to be a bad thing that exists, it can just be something good that we are missing out on because it doesn't yet exist.
And we know that many great things are created by people just to scratch their own itch.
So it boils down to "make something that you think might be fun or useful to others or yourself", which seems entirely self-evident to me.
I could understand "solve a problem" as a method for discovering ideas -- look for an obvious need and fill it. But many successful ideas, and I would say the most successful ideas, don't come from that process but from a more imaginative place.
So, "it didn't solve a problem", whatever that means, is not sufficient to explain why an idea fails.
- SoftwareMaven 15y agoFirst, I would leave Twitter out of the calculation, not because I don't think they solve a real need, but because I think it actually solves many for different types of people[0]. Beyond that, most companies are solving a real need: - Can't find anything worth finding on the Internet? Google. - Need a way to commoditize software for users? Microsoft. - Need to use a car on occasion in a big city? Zipcar - Have a spare room or need somewhere to crash? AirBnB Yes, you can get lucky by throwing darts and seeing what sticks, but much better to have a known problem to solve (and known by more than the founders ;). [0] Alternatively, they may just be lucky or a hype filled machine. Or, they might understand the market in an Apple-like way and are driving it. We may never know, because it could be the latter, but poor decision making at some point make it look like the former.