4 ms·
I don't think this is the reason. It is ingrained in Apple's ethos to prevent users from tinkering with their "perfect" devices, it was a core belief instilled
by jacobmischka 6y ago
I don't think this is the reason. It is ingrained in Apple's ethos to prevent users from tinkering with their "perfect" devices, it was a core belief instilled by Jobs from the earliest days of the organization.
Certainly, that could change given that he's no longer around, but change in a large organization often takes a long time or some external force. Since it's the most profitable company in the world, I don't expect them to go to the trouble of changing something that works for them.
Edit: I obviously don't or have never worked there, so I am willing to stand corrected if anyone who has refutes this.
- fattire 6y agoThe original Apple Computer schematics were distributed by the company.
- pjmlp 6y agoThey were, and then there was NuBus, Apple's own floppy format, OS used a mix of Object Pascal and Assembly, Quickdraw, Quickdraw3D, NuBus, NetTalk,...
- Someone 6y agoI don’t think those are good examples. The. ‘80s were an era of rapid evolution, in which about everybody had its own low-level stuff. NuBus, being a standard predating it’s use in the Mac (https://en.wikipedia.org/wiki/NuBus https://en.wikipedia.org/wiki/NuBus) technically was more open than the ISA bus on the PC (https://en.wikipedia.org/wiki/Industry_Standard_Architecture https://en.wikipedia.org/wiki/Industry_Standard_Architecture: “The ISA term was coined as a retronym by competing PC-clone manufacturers in the late 1980s or early 1990s as a reaction to IBM attempts to replace the AT-bus with its new and incompatible Micro Channel architecture”) In 1984, floppy formats were still changing all the time, so Apple picking something non standard for hardware that wasn’t used much by anybody else wasn’t unheard of. Writing an OS in assembly was normal, too. Shipping graphics libraries with it wasn’t, but you can’t blame them for writing their own. What should they have picked? X Windows is from June 1984. Quickdraw 3D, one could argue, should have been based on OpenGL, I don’t think it was clear that would be a winner on the desktop in 1995. Also, they started with usability in mind, supporting easy copy-paste of models working, something OpenGL doesn’t aim for (https://en.m.wikipedia.org/wiki/OpenGL%2B%2B https://en.m.wikipedia.org/wiki/OpenGL%2B%2B did, but it started after QuickDraw 3D (and, like it, died)) AppleTalk, similarly, started with usability in mind, leading to the use of thinner cabling (at the time, ethernet cables had a diameter of almost 1 cm https://en.wikipedia.org/wiki/10BASE5 https://en.wikipedia.org/wiki/10BASE5, required terminators, etc), easier configuration (plug in the cable, and you’re good) and also predates the realization that TCP/IP is the winner, networking wise. I don’t think anybody could have picked the
- pjmlp 6y agoHad Copland been a success, and UNIX like stacks would never have been a consideration at Apple's HQ, specially after A/UX failure. Only thanks to the eminent insolvency, and reverse acquisition from NeXT did anything UNIX like had a say in Apple's business strategy.
- TheKarateKid 6y agoDon't forget that Apple reversed course when Jobs realized that Apple was losing control with unfavorable OS licensing deals circa 1997 [1]. It's clear that since then, exclusivity and absolute control has been their mantra. [1] https://en.wikipedia.org/wiki/Macintosh_clone#Jobs_ends_the_official_program https://en.wikipedia.org/wiki/Macintosh_clone#Jobs_ends_the_...