4 ms·
$300MM isn't even an absurdist number for a AAA game [0]. Cyberpunk 2077 single-player was $121MM and they have multiplayer planned so probably add another $50
by madamelic 6y ago
$300MM isn't even an absurdist number for a AAA game [0].
Cyberpunk 2077 single-player was $121MM and they have multiplayer planned so probably add another $50MM - $60MM on top, if not more.
I have no doubt that GTA 6 and Elder Scrolls 7 will both come near or break $300MM. $300MM is an absurd amount, but that's just where the market is headed; big and expansive games.
I am not defending CIG necessarily but scoffing at a number out of context is disingenuous.
But yeah, the price tag is likely to be $500M - $750M but their goal isn't to put out a rehash of a rehash for $80 then rinse-repeat next year.
CIG is pretty upfront they are trying something crazy and Chris Roberts (SC creator) is well-known for his scope creep + desire for perfection. It's not like CR is demanding monthly subscriptions to play or that everyone spends $x / year on SC.
If you want to buy an overpriced ship, go for it... but you can buy most, if not all, ships in-game for in-game currency that's easy to get. It looks like the most expensive ship purchasable in the game is an "890 Jump" which costs 32M aUEC or $950. You can get 300k aUEC every two hours so like 212 hours of grinding (but seriously, this ship is purely a status symbol. Just like those crazy rare flying mounts in World of Warcraft.)
[0]: https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...
- scrollaway 6y agoI really like SCs transparent model and generally open development, with lots of material to release and learn from. I also like that they at least have a product they can put in the hands of the players. But the scope creep is pathetic. I used to support them early on and for quite a while; however they have lost all incentives to do anything other than string the backers along. They haven't actually set to deliver something properly playable and at this point the only people enjoying the game are the hardcore fans who HAVE to enjoy it otherwise they feel like they haven't got their money's worth. Scope creep itself is fine, but if it perpetually delays your initial release then what's the point? I think they know that by now.
- sli 6y agoYou're not necessarily wrong but $170M completed and $275M still in alpha are two pretty considerable differences. Given that one extra piece of context, I'm perfectly willing to scoff at that number. I find it interesting that there are currently zero Bethesda games on the list despite their fairly broad scopes, which is... telling, considering the reputation of their games. That said, I have doubts that ES6 will hit $300M. Maybe ES7 as you say, but that's not the next Elder Scrolls game.
- madamelic 6y agoHmm. For some reason I had thought Skyrim was Elder Scrolls 6. TIL.