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I'm not close to being a father, but I can provide the experience of having learned not that long ago At first my dad put me a bit on CodeAcademy [0] which tau
by etherio 6y ago
I'm not close to being a father, but I can provide the experience of having learned not that long ago
At first my dad put me a bit on CodeAcademy [0] which taught me tons of basics but didn't really get me hooked.
What really got me into coding was by thinking of a way I could use it to build something related to my interests or that would be useful for me.
That seems to be what you're doing with the games by linking it to something he's interested in so that's nice.
It can really be anything though, and you should try to show him the enormous area of things he can do with coding.
In my case I wanted to do my english homework faster, so I tried building a very simplistic program that could find literary devices (metaphors, similes, alliteration) etc... in the literature texts I had to study.
Also you should make sure you don't force it and that the passion and interest comes from him, which seems to be the case with the way he asked for books about coding.
[0]: https://www.codecademy.com/ https://www.codecademy.com/
- lmilcin 6y agoThanks for you point of view. I pretty much figured out not forcing anything is rule #0 for this project. I would rather be showing how we can have even more fun using programming. The scratch game we are working on has Minecraft graphics and sounds on it and some of the rules derived from Minecraft. Simple arcade game but suddenly much more interesting because it has Minecraft element to it. And instead of trying to force him to solve the problems I give him about 2s before I suggest the answer to the problem. I would rather want to spend time showing he can think of anything he wants and we can make it work (well... most of time).