4 ms·
aka Mobility heuristics A very strong heuristics that works well in many games (exceptions are usually very interesting games) and is the root to other heurist
by dmichulke 6y ago
aka Mobility heuristics
A very strong heuristics that works well in many games (exceptions are usually very interesting games) and is the root to other heuristic concepts such as piece value, central positioning, "protected king", ... in Chess and similar concepts in, e.g., Starcraft.
Also very easy to implement, for discrete turn-based games it's just the number of moves in a given state.
http://ggp.stanford.edu/lectures/heuristics.pdf http://ggp.stanford.edu/lectures/heuristics.pdf