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Any ordered dithering algorithm will animate pretty smoothly, but techniques based on error diffusion will have a "swimming" effect. Lucas Pope's devlog goes in
by raphlinus 6y ago
Any ordered dithering algorithm will animate pretty smoothly, but techniques based on error diffusion will have a "swimming" effect. Lucas Pope's devlog goes into considerable detail. Here's a good starting point: https://forums.tigsource.com/index.php?topic=40832.msg1045205#msg1045205 https://forums.tigsource.com/index.php?topic=40832.msg104520...
(ETA: also the link that gruez posted. HN seems to be having some performance issues)