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> the reward for playing comes from making something aesthetically appealing More like "The reward comes from playing with your own objectives and succeeding a
by capableweb 6y ago
> the reward for playing comes from making something aesthetically appealing
More like "The reward comes from playing with your own objectives and succeeding at them" which is one of the hallmarks of sandbox games, not just Cities: Skylines in particular.
I've played Cities: Skylines quite a bit, the genre is my favorite one. While I agree the game doesn't force you into completing arbitrary objectives, I've found it quite challenging myself, but that's also because I setup my own objectives to be challenging.