3 ms·
I'm excited to see what they have in store for armatures/mocap. I was surprised when I started learning Blender that there's no standardized/base skeleton for h
by trinovantes 6y ago
I'm excited to see what they have in store for armatures/mocap. I was surprised when I started learning Blender that there's no standardized/base skeleton for humanoids besides some common bone names that Unity uses.