4 ms·
> I had the assumption that all CGI is a rather wasteful practice where you just throw more hardware at the problem. Hardware can be overloaded quickly if you
by Narann 6y ago
> I had the assumption that all CGI is a rather wasteful practice where you just throw more hardware at the problem.
Hardware can be overloaded quickly if you don't care about it. You still need some engineering to keep everything under control.
I suspect this assumption come from the fact CGI have a lot of different things to render so you try to get the hardware that "support" by and large the problems you will have: You can't focus optimization on every single problem, but you can optimize the 90% use case, so the 10% use case can represent 90% of artist time and keep deadline safe.