3 ms·
I really wany to love OsmAnd, but I'm not sure I agree on the user friendliness yet. First thing user feels is how slow the rendering is while panning. I can't
by distances 6y ago
I really wany to love OsmAnd, but I'm not sure I agree on the user friendliness yet. First thing user feels is how slow the rendering is while panning. I can't measure it but I'd guess about 10fps on my phone, and the area revealed by panning is all grey for a good while before it gets drawn.
It's fine for a tool, but has no chance to compete for casual end users like this.
- usrusr 6y agoBut fast OSM renderers exist. Take a look at https://play.google.com/store/apps/details?id=gr.talent.cruiser https://play.google.com/store/apps/details?id=gr.talent.crui... for an example. It's perfectly smooth. The application is closed source but the underlying renderer (VTM) is LGPL3. The renderer, https://github.com/mapsforge/vtm https://github.com/mapsforge/vtm, is basically an OpenGL alternative for the mapsforge offline maps format and maintained by the same guy (the original mapsforge renderer is arguably a bit slow, struggling to hide its slowness behind cached tile bitmaps).
- distances 6y agoDamn, that's very smooth! Way better than Google Maps. Do you have any insights why this isn't used by OsmAnd?