8 ms·
I wouldn't call that careless. So far, proposals to extend the for-loop have not passed the cost/benefit test. I think supporting iterators would require someth
by dbandstra 6y ago
I wouldn't call that careless. So far, proposals to extend the for-loop have not passed the cost/benefit test. I think supporting iterators would require something like magic-methods, which so far are not a thing in Zig (language syntax doesn't interact with userland code).
The status quo for iterators is this:
var it = getSomeIterable();
while (it.next()) |item| {
...
}
IMO it's "good but not great" (not great because it adds a var and the variable pollutes the outer scope). But the alternative is a bit of a pandora's box.
- Leherenn 6y agoHonestly, I know it's minor, but when I tried Zig the fact I couldn't do the classic for loop to do a "for (int i = 0; i < n; ++i)" was quite annoying. It pollutes the scope, so you need to add scope braces every time, and I find it's much easier to forget the ++i at the end of the while loop. I understand where it's coming from, but having something like "for (i32 i in [0,n[)" would be so much nicer in my opinion.
- pron 6y ago> and I find it's much easier to forget the ++i at the end of the while loop. You can do: var i: usize = 0; while (i < 10) : (i += 1) { ... } or var i: usize = 0; while (i < 10) { defer i += 1; ... } although the two have slightly different semantics (the latter would increment even after a break; the former wouldn't).
- jeltz 6y agoGiven how Zig does not allow variable shadowing (which is a choice which makes sense on its own) I find the scope leak to be very annoying in practice.
- dilap 6y agoNeither of those fix the scope leak, tho.
- AnIdiotOnTheNet 6y agoThis is true. There have been proposals to alter the `while` syntax to fix the scope leak, as well as proposals to extend `for` to support ranges, but none have been accepted (and they aren't very compelling in my opinion). Honestly, I'm not sure why people think it is such a big deal. I've written a lot of zig, mostly gamedev stuff, and I rarely use that construction. I find that the vast majority of loops are over arrays or slices.
- dilap 6y agoWhile I don't have much experience with Zig, I agree -- from my little bit of playing around, it also hasn't been a big deal. (The biggest thing I've hit that I want is a way to return information with an error. If that were fixed, I think Zig's error handling would be perfect.)
- jorangreef 6y agoLoris Cro did a great talk on error handling in Zig, which also deals with how to return information with an error if you need to, and why the common case optimizes for simpler error values: https://www.youtube.com/watch?v=TOIYyTacInM https://www.youtube.com/watch?v=TOIYyTacInM
- dilap 6y agoThanks, that was a nice talk. But the answer there is basically, "if you care about payload, don't use zig's built-in error handling." Which, obviously, you can do, but I'm not convinced it's a great answer! Even for something as simple as parseInt, it would be nice, I would argue, if it returned, along with InvalidCharacter, which character was invalid. This would enable e.g. very precise indications in messages to the end user of what was wrong with the input. In general, because currently it's super-ergonomic to return just error codes but more of a pain to return errors w/ payloads, what you'll get in practice is no error payload even when it would be useful, which will end up turning into less-helpful-than-ideal errors for end users, which is contrary to zig's goal of enabling the creation of perfect software. :-) I found this thread interesting https://github.com/ziglang/zig/issues/2647 https://github.com/ziglang/zig/issues/2647
- pfalcon 6y agoBoth forms feature "implicit flow of control", contrary to Zig's stated goals. In "while (i < 10) : (i += 1)", it's hard to understand what the heck "(i += 1)". The best concept one might get is that it's puposely made be different from C, just to be different and confuse people. In second case, it's "defer", coming from Go, the language which chickened out to add normal exceptions, because they're "implicit transfer of control", and LOLishly added "defer", as if it's not such.
- pron 6y ago> Both forms feature "implicit flow of control", contrary to Zig's stated goals. They absolutely don't. All control paths are explicitly represented by syntax (no different from the hidden goto in a while loop -- it's explicitly recognised by the while syntax); proof: you can draw all of them by just examining the syntax of the current subroutine, while knowing nothing about others. Exceptions, however, are implicit: any call, foo(), might or might not cause some control flow change in the client without there being any explicit acknowledgement of that by the client; you cannot draw all the flow paths just by examining the syntax of the current subroutine.
- pfalcon 6y agoSorry, but throwing an exception in a function call is equivalent to: res, exc = fun(); if (exc) goto exception_handler; That's underlying model of how exceptions behave, and how they're implemented "manually" in languages with no exception handling (C, Go). You absolutely can draw that by examining syntax of a subroutine, and it's no more implicit than "defer".
- pron 6y agoRight, both the C style and Zig's defer are explicit, as opposed to exceptions, which are implicit, only Zig's error handling is less error-prone (it forces you to handle errors) and makes the code more readable, IMO, than the C style.
- 6y ago
- pfalcon 6y ago> while (it.next()) |item| { Talk about confusing, implicit syntax of Zig - there's no connection between "it.next()" and "|item|". It's implicit and you need to make it up. Compare that to other languages: "for item in it" or "while (item = it.next())".
- AnIdiotOnTheNet 6y agoIt isn't confusing. The meaning of the syntax isn't obvious if you didn't bother to learn zig syntax, but it is entirely consistent with how zig does this sort of thing. The for loop payload syntax, where you can also give a name to the counter, is the only weirdness with it.
- pfalcon 6y agoI'm sorry, but I do programming languages for decades, and familiar with a bunch of them. There's absolutely nothing special about Zig, it's yet another wannabe proglingo. What sets it apart is strong desire "to replace C" while being apparently "as different as possible from it". I understand such a strategy (among many possible), and that will be a fun strategy if it pans out. The current situation though is that people question: why that dude purposely make it harder than needed for everyone?
- AnIdiotOnTheNet 6y agoI feel like what you're complaining about is the equivelent of Calculon's critique of a screenplay: "no, I don't like the font". I am very much not a genius (check the user name) and it took me less than a minute to understand the payload operator (which IIRC was taken from Ruby or something). Let's say `for (x in y) {}` replaced the payload operator. It would still exist in: - if(some_error_union) |value| {} else |err| {} - if(some_nullable) |value| {} - while(some_nullable) |value| {} - switch(some_tagged_union) { .some_tag => |value| {} } And any that I might be forgetting. Is your suggestion that each of these should have separate syntax, thus complicating the language with one-off syntax?
- 6y ago