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I believe this to be historically true as GPUs often “cheated” with floating point math to optimize hardware pipelines for game rasterization where only looks m
by enos_feedler 6y ago
I believe this to be historically true as GPUs often “cheated” with floating point math to optimize hardware pipelines for game rasterization where only looks matter. This is probably not true as GPGPU took hold over the last decade.
- brundolf 6y agoAh, that makes sense