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Congrats! I’ve meant to ask you/Brent: what do you think holds ptex back in VFX and animation? (For games, it’s clear that ptex is basically a nonstarter, sinc
by boulos 6y ago
Congrats! I’ve meant to ask you/Brent: what do you think holds ptex back in VFX and animation?
(For games, it’s clear that ptex is basically a nonstarter, since GPU texture mapping hardware can’t / won’t deal with it)
- quelsolaar 6y agoLost of things. Lack of tools is one. Lack of hardware is another. Its incredibly useful to use 2D images as resources since there are so many tools, file formats and pipelines that support it. I have always seen Ptex as "UVs are hard, so lets reinvent everything to avoid solving that problem". Since I have solved the UV problem, there really isn't a need for Ptex.