4 ms·
Yes, the big physical panels are what make them playable. When you learn a physical synth, you get the benefit of muscle memory, so tweaking the filter cutoff
by filoeleven 6y ago
Yes, the big physical panels are what make them playable. When you learn a physical synth, you get the benefit of muscle memory, so tweaking the filter cutoff “just so” during a performance can be done almost without thought.
I’m excited to see what happens in VR. The tactile feedback isn’t there, but I bet the muscle memory is. I don’t have a VR setup, but Synthspace might convince me to get one this year—it looks better every time I check on its progress. A VR modular synth kit without the insane cost? Yes please!
https://youtu.be/l-za23kxY7E https://youtu.be/l-za23kxY7E