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I asked Miyamoto on video game violence: """ Q. Games can be labeled as a cause of problems by parents and society alike. A. Like smartphones and VR goggles,
by coolandsmartrr 6y ago
I asked Miyamoto on video game violence:
"""
Q. Games can be labeled as a cause of problems by parents and society alike.
A. Like smartphones and VR goggles, devices themselves are not harmful. It’s unhealthy to become dependent on them. I want children to experience many things, like playing outside, reading books, and learning more. Balance is key. It’s almost as if video games are attributed as a source of crimes, but it’s a result of becoming obsessed or losing touch with people. It’s wrong to blame social problems on a device.
"""
Source: http://rickyreports.com/archives/miyamotoshigeru/ http://rickyreports.com/archives/miyamotoshigeru/
I appreciate his views, but I find it rather ironic that while Miyamoto points out the violence in other video games, even Miyamoto's creations involve some degree of cartoon violence. (e.g. Mario stomping on Goombas, Link stabbing his sword and breaking vases)
> (Miyamoto) expressed sadness at the number of people Bond shoots down, and suggested to him that, during the end credits, he make the player visit each victim in their hospital bed
Hideo Kojima did this in Metal Gear Solid 3. During a boss battle, the boss would conjure up the souls of those who fell to the protagonist Snake. Snake's movement would slow down because of the ghosts surrounding him. One of the most harrowing scenes in video games history.
- Shared404 6y ago>even Miyamoto's creations involve some degree of cartoon violence. (e.g. Mario stomping on Goombas, Link stabbing his sword and breaking vases) In neither of these cases however, do any of Miyamoto's player characters kill humans. (Well, until the Yiga clan in BotW). > Hideo Kojima did this in Metal Gear Solid 3. The only Kojima game I've played is MGS 1. However, I have massive respect for him both as a person and an artist due to things such as this.
- 3np 6y ago> Well, until the Yiga clan in BotW Gerudo Valley, OoT
- Roritharr 6y agoThe woman just fall asleep there and wake up again later.
- hoten 6y agoYeah, and every encounter with a warrior in the same game I believe (or maybe majora's mask?) you damage them untill they flee the room. I don't think you ever kill a human in those games. Maybe Ganon, but he comes of as a man-pig hybrid. Although I'm not sure how the knights in Link to the Past fit into this, surely those are human soldiers you're killing... Another data point: What happens with the highway bandit in Breath of the Wild? They eventually teleport away, they don't explode into a poof of death.
- watwut 6y ago> every encounter with a warrior in the same game I believe (or maybe majora's mask?) you damage them untill they flee the room That is violence too? It is not killing, but it is unambiguously violence.
- Shared404 6y ago> (Miyamoto) expressed sadness at the number of people Bond shoots down This quote from above suggested to me that it was not combat that bothered Miyamoto, but killing.
- CM30 6y ago> Another data point: What happens with the highway bandit in Breath of the Wild? They eventually teleport away, they don't explode into a poof of death. Except if you hit them with an Ancient Arrow, which completely disintegrates them like any other type of enemy. That's what I did the first time around in the Yiga Clan Hideout. Also I guess quite a few of the series' villains are human or humanoid, but most tend to become a monstrous form before you actually kill them.
- 6y ago
- jstarfish 6y agoKojima did it again in Death Stranding. Every corpse you drop needs to be hauled to a crematorium or any single one will go thermonuclear and end the game. Lethal weapons and explosions will also cause stress to your precious cargo. MGS5 did not reward violent playthroughs either. Snake would turn demonic, start looking like crap and aggravate fatigue. The point of the game is to build an army; you can't recruit the dead.