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I think my point is that we've all been so locked into these tools that we've become blind as to where their failing are. I wanted to start TermKit from a fresh
by unconed 15y ago
I think my point is that we've all been so locked into these tools that we've become blind as to where their failing are. I wanted to start TermKit from a fresh slate and only slowly add bits of existing Unix to it, so I could make sure the resulting whole still made sense.
- henrikschroder 15y agoFor me, as someone that does all his work in Windows and stays away from consoles as much as possible, this entire discussion is hilarious. I think your project is cool, it certainly is a fresh take on the console, but the minority of people that like the unix console will be very resistant to anything graphical, and the majority of people that prefer graphical interfaces will just wonder why the hell you still need to do all of that typing. :-) The fundamental problem with consoles is that it's impossible to explore the interface. You can only use it by knowing the possible commands beforehand. Hmm.. Perhaps that's something you could explore with Termkit? With the added graphical output, is it possible to show hints for what I can/want to do, given what I've already typed? I dunno, just an idea.
- blackRust 15y agoThe power is in knowing the shell. You can do things quickly and do exactly what you want if you know how to use it. No GUI can give you with the same speed and efficiency. The learning curve is steep, I like your suggestion of 'exploring' the interface. I think this deserves more merit than making the shell glossy.