4 ms·
>"That was accomplished partly by drawing players into loops that were hard to pull themselves from. If you didn’t check in every day, your crops would wither
by peter_d_sherman 6y ago
>"That was accomplished partly by drawing players into
loops that were hard to pull themselves from.
If you didn’t check in every day, your crops would wither and die; some players would set alarms so they wouldn’t forget.
If you needed help, you could spend real money or send requests to your Facebook friends
— a source of annoyance for nonplayers who were besieged with notifications and updates in their news feeds.
Ian Bogost, a game designer and professor at Georgia Tech, said the behaviors FarmVille normalized had made it a pace car for the internet economy of the 2010s.
He did not mean that as praise.
The game encouraged people to
draw in friends as resources
to both themselves and the service they were using, Mr. Bogost said. It gamified attention and encouraged interaction loops in a way that is now being imitated by everything from Instagram to QAnon, he said."
PDS: Random Thoughts:
Sociologicially, We see the same patterns in MLM's and (possibly) some religious movements...
Gamewise, we see the same patterns in Farmville as we do in games such as Minecraft, etc.
An interesting mix, to be sure...
- jandrese 6y agoI briefly dabbled in FB games early on and came to the decision that I would never play a game that demanded I play on its schedule. I have never regretted this decision, even though it has locked me out of a huge chunk of mobile games and most social media games.
- wutbrodo 6y agoI never understand why anyone wanted to do this. No judgment on those who find the "gameplay" of Farmville to be fun, but a game that you play on a schedule doesn't even sound like fun; it sounds like a job.
- colejohnson66 6y agoAnimal Crossing is massively popular, but if you don’t check in every so often, your island will be overrun by weeds among other things.
- wutbrodo 6y agoSure, I'm not sure I see the difference between Farmville and Animal Crossing in this respect (though I'm sure that they're not identical in all respects).