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Currently playing Hades and I don't really get the hype but I have only played for a few hours. The fact that decisions cannot be rolled back (when you go to th
by ArmandGrillet 6y ago
Currently playing Hades and I don't really get the hype but I have only played for a few hours. The fact that decisions cannot be rolled back (when you go to the store and buy a gift from a God you cannot cancel if no options are interesting, when you enter in a new room you cannot go back to the previous room to try an alternative room) is removing a lot of strategy IMO, it feels like Rogue Legacy where you get more and more powerful from one run to another leading to a mandatory victory. But this might be like this just at the beginning.
I love The Binding of Isaac which always starts from 0 + your knowledge of the game. One thing I learned during lockdown is that this game is totally awesome when played in single-player mode with another person on PC. Using one or two keyboards, one player controls Isaac and bombs/active items while the other shoots. The tension of Isaac (going fast can lead you somewhere, choosing certain items can lead you somewhere) goes really well with playing with someone, I really recommend it.
Another great roguelike that can be experienced with another player is Faster Than Light. The option to pause when fighting another spaceship makes it more approachable for players with less experience.
- TulliusCicero 6y agoHades is an excellent game, but on the "roguelike-ness" scale, it scores pretty low. The permanent buffs make your character damn strong relative to your first run. My personal fave is Nuclear Throne. It's not particularly polished, not does it have oodles of content, but the gunfeel is second to none, and the lethality is very high. Once you're deep into a run, you're a walking avatar of destruction, a glass cannon made out of guns, and I love it to death.
- billfruit 6y agoEnter the Dungeon seems more polished than Nuclear Throne, though it is also more difficult.
- TulliusCicero 6y agoEnter the Gungeon being called more difficult than Nuclear Throne is a new one to me. But yes, it's vastly more polished than Throne.
- vr46 6y agoJust started playing Hades and Dead Cells tonight and not overwhelmingly impressed so far TBH. Hades feels just like Bastion or Transistor, and not at all rogue-like. It’s an arcade game.
- egypturnash 6y agoyou get more and more powerful from one run to another leading to a mandatory victory. But this might be like this just at the beginning. It's pretty much like this. Except for the fact that once you've stopped getting killed by those pesky Redacteds it brings in the Pact of Punishment, which gives you a bunch of ways to choose to make the game harder in return for new boss rewards - otherwise killing a boss you've already killed just gives you more Darkness, which you're pretty much done needing at that point. Also a lot of the hype for Hades is the huge amount of conversation - sit back, relax, let the gods talk, enjoy their thoughtful readings of lines written by a native English speaker who isn't trying to emulate the bad translations of the games of their youth.
- NoodleIncident 6y agoSome people think that "roguelike" is a good term for games with no permanent progress, with "roguelite" being the alternative for games like Hades. These people don't say these terms out loud to anyone, they just post on the internet about it, so they haven't realized why the distinction hasn't exactly caught on. Regardless, most people who have played games on both sides of this split can tell that it makes no sense to wish that a game on one side was more like the games on the other side; they're just different sub-genres. It's like saying that Spelunky has interesting platforming mechanics, but you wish you had a lives system and hand-authored level design. It would just be a different game, made by someone else. In Hades, the majority of the emphasis is on the story and characters, which a lot of people seem to have connected with. This isn't a surprise if you look at the devs' previous games (Bastion, Transistor, Pyre). From that perspective, making a game most people who play won't finish would be a bad decision; upgrading your character enough to eventually win is completely intended, it's how you are meant to reach the end of the story.