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Right, making the controls more challenging is taking away attention from economic planning, scouting, harassment and fights. As some famous broodwar player (wh
by 6510 6y ago
Right, making the controls more challenging is taking away attention from economic planning, scouting, harassment and fights. As some famous broodwar player (whoes name I forgot - hah) said: Attention is the only resource. If you by design suck more than half the attention out of the players preemptively there is very little wiggle room for the actual game. In the late[r] game most players need all their attention to manage the economy (at the expense of everything else). The game becomes so fragile without that wiggle room that you cant recover from one unfortunate situation.
Its a classic really, the interface makes you feel dumb.
I'm suppose to be in command. My new trainee marine comes out of the barrack, he is not at all afraid of the hoard of terrifying zerg monsters, he just walks into them not even bothering to return fire. The SCV leaves the mineral line, builds a building, he is truly sophisticated at it! Then when done he just sits there.
>While I would like to be able to make factories assign units to groups
You can already put the factory in the control group, its just really annoying and doesn't do anything useful besides save a control group key.