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https://github.com/pion/datachannel https://github.com/pion/datachannel looks great! Thank you for sharing your project with the open source community. I just
by aroman 6y ago
https://github.com/pion/datachannel https://github.com/pion/datachannel looks great! Thank you for sharing your project with the open source community.
I just starred it, it does seem like it'd alleviate a some of the pain. Another similar (more end to end) project I had come across is: geckos.io. This previous HN thread[1] discusses some of the (at least perceived) difficulty with using WebRTC as a "WebSockets but UDP" solution.
I'm not sure I follow the concern about congestion control. UDP doesn't have it either, presumably since if you're building an application that requires such latency sensitivity, you don't mind rolling your own congestion control algorithm that makes most sense given your application's specific needs, right? Pretty much all FPS games do this, as far as I understand.
[0] https://github.com/geckosio/geckos.io https://github.com/geckosio/geckos.io
[1] https://news.ycombinator.com/item?id=23666679 https://news.ycombinator.com/item?id=23666679