2 ms·
This is a pretty maddening bug that I ran into: https://github.com/godotengine/godot/issues/30215 https://github.com/godotengine/godot/issues/30215 To summariz
by Boxxed 6y ago
This is a pretty maddening bug that I ran into: https://github.com/godotengine/godot/issues/30215 https://github.com/godotengine/godot/issues/30215
To summarize, you basically can't use the built-in viewport scaling at all because it breaks mouse input.