4 ms·
A lot of cheats are visual cues and only alter the rendering, not the game logic: wallhacks or texture hacks for instance. You also have auto-aim cheats, etc. R
by Xixi 6y ago
A lot of cheats are visual cues and only alter the rendering, not the game logic: wallhacks or texture hacks for instance. You also have auto-aim cheats, etc. Running the game logic on the server, which you should do, will not help in these cases.
Running the rendering itself on the server (Stadia) would probably help, but even then with a hacked client you could add auto aims, and alter the visual stream.
- josephcsible 6y agoCan't you fix wallhacks by just having the server not send the position of things that the client doesn't have line-of-sight to? And as for auto-aim, can't cheaters do that no matter how draconian your anti-cheat measures are, by, e.g., connecting a fake USB mouse connected to a camera pointed at their screen?
- Quekid5 6y ago> Can't you fix wallhacks by just having the server not send the position of things that the client doesn't have line-of-sight to? No, at least not for real-time games. Latency compensation means that the client needs more data than the player "should" see. > And as for auto-aim, can't cheaters do that no matter how draconian your anti-cheat measures are, by, e.g., connecting a fake USB mouse connected to a camera pointed at their screen? If you can make a USB device that does that, I'm sure you have better things to spend your time on that trivial matters like cheating in games.
- johndough 6y agoLeagueSharp (developers of cheating tools for League of Legends) is said to have had a revenue of several million dollars per year for their subscription services. I would say that this classifies as serious business.
- Quekid5 6y agoHuh, that's interesting. Still... the proposal by the poster I replied to basically amounts to something close enough to general AI so as to be world-changing stuff, IMO. :)