2 ms·
Argh, I'll look into it because it shouldn't do that. It's using DOM + simple hardware accelerated animations intentionally (over something like canvas) and no
by seanwilson 6y ago
Argh, I'll look into it because it shouldn't do that. It's using DOM + simple hardware accelerated animations intentionally (over something like canvas) and no polling to keep CPU usage down. Runs fine on Chrome on Mac.
- pengaru 6y agoYeah well, in unaccelerated scenarios like mine that translates into software rendering on the CPU, which there seems to be a whole heck of a lot of happening despite nothing really changing on-screen.
- seanwilson 6y agoThanks, I'll need to check some more because the Chrome performance tab is saying 95% idle when nothing is being selected as expected for me. Either way, I'd be keen to add a battery saver mode because it's not the kind of game I'd want to devour battery on a mobile.