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There are a lot of use cases for WebRTC. Video calls are the biggest one right now. But anything you can imagine that needs low-latency (<200ms) video or audio
by kwindla 6y ago
There are a lot of use cases for WebRTC. Video calls are the biggest one right now. But anything you can imagine that needs low-latency (<200ms) video or audio is something you can potentially do with WebRTC in a browser, these days. There's a huge amount of interesting stuff going on.
WebRTC is fundamentally peer-to-peer. But scaling up to larger calls, and doing things like recording, generally requires routing the audio/video through media servers that selectively forward, process, or transcode the media streams.
<shameless-plug> I cofounded a company that makes it easy to get started with and scale WebRTC-based applications and features. [0] </shameless-plug> In addition to basic video calls, we're seeing rapid growth of online classes, games, fitness applications, live collaboration in productivity apps, e-commerce and customer support, and IoT and robotics streaming video.
[0] https://www.daily.co/ https://www.daily.co/