4 ms·
Ay my previous job we started out using simple StatsD messages that are a few bytes long, easy to implement, easy to debug, and quick. But then possibly due to
by lxe 6y ago
Ay my previous job we started out using simple StatsD messages that are a few bytes long, easy to implement, easy to debug, and quick.
But then possibly due to a full-steam-ahead mandate of "everything should use protobuf (or was it thrift)?", we switched to a much heavier format, where clients needed a codegen'd binary implementation of the protocol, while making messages themselves much heavier.