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> Godot - doesn't work Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Si
by sirn 6y ago
> Godot - doesn't work
Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Silicon[1] although there's no binary build just yet. I've recently submit a patch to MacPorts to enable native Apple Silicon[2] and have been using it since without any issues (so far).
[1]: https://docs.godotengine.org/en/stable/development/compiling/compiling_for_osx.html https://docs.godotengine.org/en/stable/development/compiling...
[2]: https://github.com/macports/macports-ports/pull/9552 https://github.com/macports/macports-ports/pull/9552
- zeroc8 6y agoThanks for the info, good to know, I'll need to give it another try!