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> Why HTTP/S sockets rather than raw UDP Because Defold targets mobile mostly and https/websockets does better at working with corporate firewalls and VPNs. A
by nacs 6y ago
> Why HTTP/S sockets rather than raw UDP
Because Defold targets mobile mostly and https/websockets does better at working with corporate firewalls and VPNs.
Also mobile games typically aren't as latency-sensitive as real-time desktop games since they often have to work over slow/unreliable wireless cell networks.