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I've bought the 16GB model, mainly for getting started with Swift/SwiftUI and the Apple ecosystem. Things I've tried besides Swift/SwiftUI: Go beta 1.6 - suppo
by zeroc8 6y ago
I've bought the 16GB model, mainly for getting started with Swift/SwiftUI and the Apple ecosystem.
Things I've tried besides Swift/SwiftUI:
Go beta 1.6 - supports M1, seems to work fine.
Erlang/Elixir - couldn't get Erlang to run on a first try
Node, Angular - works fine
Deno - not supported on M1 yet
.NET Core api/blazor - works fine
Godot - doesn't work
Docker Desktop (beta) - seems to work ok (tried it with dgraph and postgres)
VSCode - insider build supported on M1, runs ok
Coming from Kubuntu 2004, I feel MacOS is ok but certainly not better than Kubuntu. That said, the hardware is fantastic - the thing stays cool and is absolutely quiet. I'm also loving the fact that there is commercial software available (Sketch, Affinity Designer, etc.) and that Mac users are still willing to buy desktop software.
- smoldesu 6y agoHopefully one day they'll put make Manjaro KDE builds compatible with the M1...
- spideymans 6y ago> Coming from Kubuntu 2004 20.04, not 2004. For dunces like me who thought you were using a 16 year old operating system
- lxe 6y agoI was a full-time Desktop Linux user for a decade. Jumped through many distros over time (Mandrake, Xandros, Ubuntu through Ubuntu/Kubuntu/Xubuntu) until I bought a Macbook in 2011. Still ran Ubuntu on my desktop PC for a few years. I slowly just switched to Mac OS almost fully and I feel kinda bad that when I try to switch back to Linux, I just end up missing something from Mac that keeps me back.
- postalrat 6y agoI switched back to linux from mac simply because docker runs so much better on linux than in ios with the vm.
- zeroc8 6y agoMy company's product is using Linux under the hood, that's why I'll continue using it professionally. That said, I feel the M1 is too good to ignore. It is such an attractive platform for indie developers now. The Hardware is way ahead of the competition but still affordable, SwiftUI provides an easy native platform development option, the Appstore fees are down to 15%. It's the perfect time to make the switch.
- sirn 6y ago> Godot - doesn't work Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Silicon[1] although there's no binary build just yet. I've recently submit a patch to MacPorts to enable native Apple Silicon[2] and have been using it since without any issues (so far). [1]: https://docs.godotengine.org/en/stable/development/compiling/compiling_for_osx.html https://docs.godotengine.org/en/stable/development/compiling... [2]: https://github.com/macports/macports-ports/pull/9552 https://github.com/macports/macports-ports/pull/9552
- zeroc8 6y agoThanks for the info, good to know, I'll need to give it another try!