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These two options can work well: 1. The Radiohead model: download and pay anything from 0$ to X$ as you wish. IIRC with the Radiohead release X == 100$. 2. Se
by Torwald 6y ago
These two options can work well:
1. The Radiohead model: download and pay anything from 0$ to X$ as you wish. IIRC with the Radiohead release X == 100$.
2. Sell Merchandise. If your game features a character like Lara or Mario, this could go very well.
There used to be a lot more of this in the early days of indy development. Postcardware for instance, were you would "pay" for the software by sending the author a nice postcard.
- tifadg1 6y agoFeels like an admission that there is no formal market.
- skeeter2020 6y agoRadiohead was not an "indie" until they were already huge from several traditional label-distributed albums. They're more of an Activision.