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As someone who flew an airplain into the statue of liberty on purpose (in a simulator of course) - it was purely out of interest what will the game do, not viol
by devenvdev 6y ago
As someone who flew an airplain into the statue of liberty on purpose (in a simulator of course) - it was purely out of interest what will the game do, not violence.
The same goes for the torture scene in GTA5, it didn't "feel" violent, it felt like you playing a part of the story in an alternative reality. Again, out of curiosity, going along with all the torture methods available.
- Groxx 6y agoThere is definitely an element of "find the edges of the simulation" / "learn the system better" / "see everything" in a lot of these, along with just enjoying a spectacle. E.g. in Kerbal Space Program I often "reset" bad airplane flights by crashing into the ground as fast as I can, or one of the space center buildings if I'm nearby. I could just hit esc and reset and be back faster, but then I don't see an explosion, nor have a chance to see messed up physics breaking the universe. I've also coordinated orbital collisions to do the same, but there it's more because it's extremely challenging to achieve at any reasonable velocity. I have no desire to crash real planes or blow up space stations though. The closest that gets to the real world is "I like fireworks".