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Or you could pay $15 dollars for Handmade Hero and get 600+ of videos explaining the coding process with full source code.
by faddypaddy34 6y ago
Or you could pay $15 dollars for Handmade Hero and get 600+ of videos explaining the coding process with full source code.
- da_big_ghey 6y agoHandmade Hero is a great learning resource: Casey is a an experienced guy and a good teacher. However, this course seems aimed at a different audience. Handmade hero is OpenGL, and this course specifically goes over things like CPU rasterizing, things that aren't touched when using a graphics API.
- skinpop 6y agoThe 3D stuff in Handmade Hero is mostly platform agnostic. Casey explains 3d graphics from fundamentals and even implements a software renderer before the OpenGL backend is added. There's actually quite a bit of CPU rasterizing in HH.
- abnercoimbre 6y agoWe have to highlight that this isn't true. CPU rasterizing is covered extensively in Handmade Hero. Then, eventually, a move to hardware-accelerated graphics.
- deleted 6y ago[deleted]
- pfranz 6y agoTo be fair, Handmade Hero is for a complete game with sound, effects, input, etc. This course looks to be focused on a realtime software renderer with the ability to read/write geometry and textures. HH is also a bit overwhelming. I think what specific tutorial might go for depends on that individual's background and goals. I know a bunch of people who work in games/vfx who use tools like Maya/Houdini every day. They don't need a lot of help learning 3d concepts, but are interested to see the pros/cons of different implementations. They aren't always interested in realtime or optimizations. Here are the free resources that normally come up: https://www.scratchapixel.com/ https://www.scratchapixel.com/ -- Learn Computer Graphics From Scratch! https://raytracing.github.io/ https://raytracing.github.io/ -- Ray Tracing in One Weekend book series https://github.com/ssloy/tinyrenderer/wiki https://github.com/ssloy/tinyrenderer/wiki -- tinyrenderer, tinyraycaster, tinyraytracer http://www.pbr-book.org/ http://www.pbr-book.org/ -- Physically Based Rendering 3rd edition full text. It looks like a 4th edition will be published in a few months. https://learnopengl.com/ https://learnopengl.com/ -- For learning modern OpenGL
- skinpop 6y agoThe videos are free. $15 gives you access to the source code and some extras like the art files. You can easily produce the exact same source code by following along.