3 ms·
> And there's a never-ending push to make experiences more photorealistic, to make simulator even better. From that I can only conclude that people want to get
by jkrems 6y ago
> And there's a never-ending push to make experiences more photorealistic, to make simulator even better. From that I can only conclude that people want to get as close to the experience of perfoming the prevented act as possible.
I don't think that's a natural conclusion. Video games are a form of entertainment (or art). They are pretty young. There's usually a period where an art form gets super into "realism" because it's still a challenge and a way to communicate "high production values".
Then pretty good realism becomes cheap and widely available - and the art form pivots to more expressive works that go beyond chasing "realism". So why are high budget games trying to get more photorealistic? Because it's currently an effective way to communicate "high quality work of entertainment, worth at least 60 bucks". It has little to do with the actual entertainment value.