4 ms·
A good friend of mine has conducted such a study some time ago (unfortunately I don't have a link at hand) and the team's conclusion was that the games themselv
by buran77 6y ago
A good friend of mine has conducted such a study some time ago (unfortunately I don't have a link at hand) and the team's conclusion was that the games themselves had no impact on violence, it was the multiplayer aspect that made the biggest difference. As in the frustration caused by the human factor in the game lead to far more negative sentiments and violence than the game itself with the same mechanics (playing against the game) ever could. This was exacerbated in games that allowed "humiliating" behavior from the opposing players (think fatalities and the like).
I tend to agree and I can confirm with anecdotal evidence from all around real life. Take traffic for example where road rage is always directed at other people no matter how small their trespass, while far more damaging incidents where no other person was involved are met with some swear words (getting 2 flat tires at once, seeing a tree fall on your car, etc.).
It's other people and their perceived trespasses that cause the buildup of frustration and violence.
- paulryanrogers 6y agoThis was my personal experience too. And people will find ways to humiliate others in games without such measures like Halo's teabagging.
- buran77 6y agoIn real sports such a gesture would be met with widespread condemnation and actual in game punishment, bans, etc. Which is why games following real sports do it the same way. No sports game will allow you to simulate a celebration, or score your points in a manner lacking fair play, trying to replicate real life. Allowing things like "teabagging" without instant ban for the user, even building dedicated humiliating moves in a game, or emphasizing some animations like slow motion kill cams when a certain score style was achieved are the reason I have a hard time respecting the gaming industry or taking e-sports seriously (purely because of games' design decisions, not the player).
- rcoveson 6y agoYou're not comparing apples to apples. E-sports leagues will penalize you if you audaciously disrespect your opponents. Also, the majority of the most popular e-sports don't include extreme game play distractions like kill cams. In League of Legends, CS:GO, Overwatch, and Dota, a kill does not disrupt the killer's animations (it would be infuriating if it did). Comparing the tea-bagging that occurs in online Halo play with the rules in place in the NFL is silly. Better to compare online Halo or Call of Duty with beer league hockey.
- buran77 6y agoYou were very selective with your reading of my comment, discarding any bit that inconvenienced your uncharitable and wrong interpretation. Not sure if this is bad faith or a reading comprehension issue. Throughout my comment I made a few things explicitly clear. That I don't blame the gamers, rather the game devs for including the option and the leagues for choosing to play games that have this. And that many games are fine. You chose to ignore that when making your case. To your point, plenty of games exicitly have such behavior built-in via fatalities, takedowns, executions, or some signature move and slow motion kill-cam to be shown to the victim usually, all with animations that go beyond "I defeated my enemy" into "I humiliated them". There's only one reason to include such mechanism in a game and that's that they want gamers to use them. A league promoting those games regardless of whether it punishes using that feature still endorses them in their entirety. Those are the ones I'm having issues with. The gaming and e-sports industries don't do enough to call the offenders out on this behavior. At best they turn a blind eye while still playing and promoting such games. I'm sorry but this is like having Harvey Weinstein or Jeffrey Epstein at your birthday party and thinking it's ok because they didn't harass anyone while you were in the room. The fact that I still have to explain this already speaks volumes.
- paulryanrogers 6y agoPersonally I don't mind if games want to include humiliation as a mechanic. My larger point is that people will be jerks no matter the arena. Still, it is possible that games with such mechanics--or graphic violence generally--may amplify bad behavior elsewhere. My guess though is this can never be conclusively proven true or false as there are just so many confounding factors.