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It's interesting that we find links between environment, habits, and behavior in every other facet of life, but--somehow, repeated simulations of visceral viole
by stakkur 6y ago
It's interesting that we find links between environment, habits, and behavior in every other facet of life, but--somehow, repeated simulations of visceral violence (violent video games) are an exception.
This isn't a simple thing to measure. Players of violent video games have diverse environments, social supports, and other factors. These mitigate the effects of playing these kinds of games; in other words, while the games may encourage violent behavior, person A with a stable environment and strong social supports may not be effected in the same way (or enough to measure). Person B with a different environment and fewer supports may exhibit violent behavior. Some studies may claim to account for these, but that should be met with skepticism and rigorous discussion.
- golemiprague 6y agoIf your claim is that it is not measurable, like many other social "science" fad research then you can't claim that it goes either way. But it is pretty clear that it is even better for people with background social issues, preventing them from getting out to the street and actually being involved in violence.