3 ms·
I would contrast between faster and slower RTS games here. In SC2, everything is on a knife edge and it's common to fall apart after a bad engagement. This is
by BadInformatics 6y ago
I would contrast between faster and slower RTS games here. In SC2, everything is on a knife edge and it's common to fall apart after a bad engagement.
This is not a universal truth though. I primarily play AOE 2, where map distances and good static defence mean that an attacker needs momentum to push their advantage after a mistake from the other side if they want any chance to close the game. Hence it's common to see even pro players recover from somewhat horrifying gaffes when their opponent fails to push aggressively enough.