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It's still a simplistic view on HuK's part because he completely ignores civ bonuses and the rest of the tech tree! To elaborate: at lower levels, most civs pr
by BadInformatics 6y ago
It's still a simplistic view on HuK's part because he completely ignores civ bonuses and the rest of the tech tree!
To elaborate: at lower levels, most civs probably feel or play the same. Macro and micro are in short supply, so economy and tech bonuses don't make much of a difference.
Once one starts playing above mid ELO on the ladder, this changes completely. Eco bonuses can make or break an entire match and dictate the style of play for each civ. For example, the Saracens have a unique playstyle where they exploit resource trading at the market to get aggressive early and still maintain a fast age up time (much, much more important than tech/hatchery levels in SC2). From the tech side, the Incas have a common strategy that involves rushing with static defence and fighting with villagers. Protoss can do this too with a cannon rush, but the Incas strategy is far more viable (and actually scary at mid-high level) because they get armour upgrades on their villagers.
So yes, there are only so many ways to assemble a unique army of military units in AOE 2. That in no way implies that there are only that many meaningful matchups. I respect HuK's RTS prowess as well, but I'm afraid he's missed the boat pretty badly on this one.