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If you assume there are two types of people: prone to violence (not necessarily violent, given socialization and incentives) and not prone to violence (possibly
by prionassembly 6y ago
If you assume there are two types of people: prone to violence (not necessarily violent, given socialization and incentives) and not prone to violence (possibly due to physical skills or a more generally submissive personality):
- Sociological stereotype goes that videogames are mainly popular among those not prone to violence. Therefore most results on the matter might only mean that videogames cannot make people not-prone-to-violence act violently. If they're physically unfit (and not deranged enough to use guns) this may be obvious a priori.
- The data says little about whether videogames increase the likelihood that someone who is prone to violence will act violently.