5 ms·
Hot take, but: 1. more games being produced because the industry is larger and the barrier of entry was reduced 2. more and easier ways to access them: free-t
by vsareto 6y ago
Hot take, but:
1. more games being produced because the industry is larger and the barrier of entry was reduced
2. more and easier ways to access them: free-to-play models, relatively stable $60 top-end price even after 2 decades of inflation
3. more socially acceptable and includes more than the nerdy kids from ~20 years ago. You could get bullied for playing EverQuest when I was a kid.
4. streaming platforms complements it and probably encourages playing games more often
5. more "addiction innovation" through game mechanics
6. maybe a long shot, but both parents often working now means less time spent with kids
- emteycz 6y agoAlso, way more kids got devices for playing games today than before, and them carrying it at all times is new. Being connected to the internet 24/7 is new too.
- tartoran 6y agoI'm absolutely terrified at the moment when my 3 year old son will get his hands on video games. So far we encourage outdoor play, playing with physical toys and very little screen time, etc. At some point some clash emerge (my son has a stubborn facet), a parent can guide only so much, kids do have to gain little autonomy at some point or at least prove it to themselves they do take some decisions. The problem is that lots of new games enforce really bad habits and any child can become a causality to dynamic. I will try to postpone that moment as much as possible and curate the content as to mitigate the problem. I remember when I got my first computer I was so fascinated by it that nothing my parents would say would stick but I got lucky, I got bored of games rather quickly and became interested in making them myself and that opened the gate to programming. The computer community seemed to be a lot more benevolent back then, now..