5 ms·
Then there’s the other impossible half of the problem: making a game that’s fun. Such a hard nebulous problem that it’s easy to procrastinate by focusing on the
by hombre_fatal 6y ago
Then there’s the other impossible half of the problem: making a game that’s fun. Such a hard nebulous problem that it’s easy to procrastinate by focusing on the technical stuff as a break.
- gabereiser 6y agoThis. More game companies need to focus on core fun and play than technical achievements and micro transactions.
- wongarsu 6y agoIn mobile games the motto seems to be "why make it fun when you can make it addicting instead".
- paulryanrogers 6y agoIsn't that intentional now? Interesting enough players want to continue yet uncomfortable enough they want to pay to bypass arbitrary gating.
- AnIdiotOnTheNet 6y agoIndeed. It's one of the pitfalls I see a lot of first-time game developers fall into: they don't actually have a fun game, but rather than work on that they keep adding complex systems and digging in technically in the likely vein hope that fun will somehow emerge from that.