6 ms·
This is something I'm trying to figure out how to better communicate about the project, and there will be another blog post on this soon. Buttplug is both a flo
by qdot76367 6y ago
This is something I'm trying to figure out how to better communicate about the project, and there will be another blog post on this soon. Buttplug is both a floor cleaner AND a dessert topping, and that can really be detrimental to the initial developer experience.
There's a dichotomy in this project that's difficult to resolve:
- Community wants sex toy access because there isn't much else out there that does this.
- I wanna learn new stuff and also have a weird "LET'S PUT DOOM ON IT" mentality of having the library support everywhere.
So we end up with support for lots of toys, but it's on top of a complicated, violently async rust library that is in some cases compiled to WASM, which is a whole stack of technologies not a lot of people are familiar with.
To torture another metaphor, I've ended up building the hulking game engine for sex toys, when a lot of people would be fine with some Atari 2600 games that vibrate. Lots of people are going to have 1 toy they want to control with 1 simple interface, where my interest lies in "how does someone release a game on Steam that seamlessly supports whatever the user shows up with".
The updated developer guide (https://buttplug-developer-guide.docs.buttplug.io https://buttplug-developer-guide.docs.buttplug.io) is my first crack at trying to cater to all audiences, but it's got a long way to go, and the only way to test documentation is to hopefully wait for feedback from people who read it.
But that's why try to I keep both the protocol and reverse engineering documentation up to date. I don't want people to have to go and reimplement things, but if it has to happen, I want to make it as easy on them as possible.