4 ms·
> Custom game engines are already dinosaurs; most of the money in games is elsewhere. It's interesting you say that because a lot of the biggest games that get
by asdfasgasdgasdg 6y ago
> Custom game engines are already dinosaurs; most of the money in games is elsewhere.
It's interesting you say that because a lot of the biggest games that get released are on custom engines. I'm most familiar with FPSes, but as I understand it, the cod games, the battlefield games, destiny, the halo games, cs-go, valorant, cyberpunk etc. are all on "custom" engines -- i.e. engines that are not provided commercially by third parties. I'm actually having trouble thinking of a big name fps that is on unreal or unity.
(I don't know how big these games are compared to mobile games, but I can say for sure that they are big enough that studios seem to be investing more and more on them, rather than less as you would expect if they were economically insignificant.)
- EugeneOZ 6y agoI can give one hint: Epic :) p.s.: I share your opinion
- asdfasgasdgasdg 6y agoI guess I think of Fortnite as a "custom" game engine since Epic owns both the game and the Unreal engine. So it matches the pattern, "FPSes are built on engines owned by the same entity that owns the game." But you could argue that since Unreal is commercially available Fortnite runs on a non-"custom" game engine. Depends on your definition.
- mockery 6y agoUsing GP's definition: "custom" engines -- i.e. engines that are not provided commercially by third parties it's pretty easy to argue Fortnite also uses a "custom" engine. (And that's not pedantry - they obviously have knowledge and access that no licensee could dream of.) That said, tere are a decent set of AAA games that license Unreal (PUBG, State of Decay, Borderlands series, Arkham series, XCom series) but it's rare among the absolute biggest titles ("AAAA" if you will.)