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Ask HN: What's faster to learn in C++ a GUI library or TUI library?
I'm learning C++, I know several other languages and have some experience with C and have read a fair share of x86-64 assembly.
I want to create a simple program with some simple graphics (e.g. visualizing 2D maps very low poly, rendering a chart or visualizing an algorithm such as [1] -- though it doesn't have to be as comprehensive as that).
What's quickest to learn? A GUI lib or TUI lib? I happen to know some OpenGL (and computer graphics in general, having made a 3D OpenGL engine in Java).
I don't want to spend too much time on graphics and rather focus on the internals of managing everything.
[1] https://clementmihailescu.github.io/Pathfinding-Visualizer/
- benttoothpaste 6y agoI found Qt (GUI) to be fairly easy to learn. It does OpenGL as well: https://doc.qt.io/qt-5/qtgui-openglwindow-example.html https://doc.qt.io/qt-5/qtgui-openglwindow-example.html