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> But it's doable, you can write a slow, photorealistic real-time renderer in relatively few lines of code, today. I guess using words "slow" and "real time" i
by danielEM 6y ago
> But it's doable, you can write a slow, photorealistic real-time renderer in relatively few lines of code, today.
I guess using words "slow" and "real time" in one sentence isn't best describing state of art :-)
Anyway, can anyone recommend some open source library that does that? No need for textures, just simple engine with light sources, coloured triangle vertices and transparency will be enough.