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No, because you don’t need to render at full resolution where you’re not looking. That’s the appeal of foveated rendering, you just render say, a tiny 1080p reg
by joefourier 6y ago
No, because you don’t need to render at full resolution where you’re not looking. That’s the appeal of foveated rendering, you just render say, a tiny 1080p region where you’re currently looking, and render the rest also at 1080p but stretched out over your entire FOV, and with fast enough frame rate and eye tracking, plus a decent blending algorithm, it will be unnoticeable.
- carlhjerpe 6y agoI'm sorry if I wasn't explicit enough. What i meant is that we still need the display to have "the 16k" amount of pixels so that we can have the superhigh ppi wherever we choose to look. We indeed would only need to render high quality in a small percentage around where the eye is looking.
- joefourier 6y agoMy bad, I see what you mean. You're quite right, although there is some research in using MEMS to move the projected foveated region physically, which would remove the need for ultra-high density displays.