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I don't think it's just the desire to be cutting-edge. Every technique you use, including ones involving raytracing, has all sorts of tradeoffs. Surely no singl
by TazeTSchnitzel 6y ago
I don't think it's just the desire to be cutting-edge. Every technique you use, including ones involving raytracing, has all sorts of tradeoffs. Surely no single set of techniques is going to be ideal for all games on all hardware?