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> If that was true there wouldn't be so much logic and code bugs in AAA titles. Those are pretty different concerns tackled by different groups of people on AA
by meheleventyone 6y ago
> If that was true there wouldn't be so much logic and code bugs in AAA titles.
Those are pretty different concerns tackled by different groups of people on AAA projects. The art requirements can be an order of magnitude larger than the gameplay side of things. That doesn’t make the gameplay side of things easy.
- reader_mode 6y agoMy impression is that asset creation is more scalable (even if labor intensive) and they figured out a way to manage it - I haven't seen a AAA title with asset issues, and from what I understand hiring a bunch of asset creators is cheaper than hiring developers to automate their work.